README This is the README file for Mirai 1.0 Patch 1. ===== 1.0 On the NT platform, ***DO NOT*** uninstall Mirai 1.0 Patch 1, Doing so will uninstall libraries required to run Mirai. ===== 2.0 This patch includes: - Fix for movie recording on some NT machines - Support import/export of lattice deformers - New version of Plug-in Manager - New version of Mirai renderer ===== 3.0 This patch fixes the following bugs (if you need more info, contact Nichimen Graphics Support): Bug # Description ------ ----------- - 4342 Save axes for rotational displacements. - 4347 Support Game Exchange export of additional Mirai domain attributes. - 4408 Support Game Exchange export of skeletal rotation. - 4409 Fix corrupted UVs when using multiple UV editors. - 4414 Support Game Exchange export of objects with frozen mappers. - 4436 Keyframe: State on materials...if you deleted the material, then tried to reread the scene in, it had problems because the script referenced a non-existent entity. - 4467 Save Canvas to File wasn't updating...wrote out same image at each frame. - 4471 Ray tracing with face parts having different numbers of maps caused error. - 4525 Hot keys for UV Editor ctrl-z Undo ctrl-y Redo - 4582 When displaying long lists in Geometry, mouse over the "-more-" option at the bottom of the first column now shows additional options under a cascading list. - 4583 Fix read in of scenes saved with different world units preference in place (errored when encountered skeleton entity). - 4584 Save proper UVs on smoothed objects. - 4627 Clear background image when image no longer available. - 4640 Hot key for Scene Graph: Spacebar Clear selection in scene graph - 4644 Hot key for Mirai: alt-F4 Close Mirai - 4663 Using ray trace lights through transparent materials which had more than one map caused an error. - 4711 Support Game Exchange export of ST scale, offset, and rotate values in OpenGL domain to Game Exchange: :diffuse-color :image :st-scale :diffuse-color :image :st-offset :diffuse-color :image :st-rotate - 4714 Hot keys for any 3D editors: d Cycle domains r Recenter background ctrl-r Render alt-r Remove background shift-r Recenter and resize background alt+ctrl-r Toggle tiling of background - 4717 Renderer now supports renders larger than screen size. - 4758 Support reinitializing multiple skin vertices. - 4766 Support Game Exchange export of objects attached to skeleton root.