README This is the README file for Mirai 1.0 Patch 3. ===== 1.0 On the NT platform, ***DO NOT*** uninstall previously installed patches. Doing so may uninstall components required to run Mirai. ===== 2.0 This patch includes: - Improved I/O through Game Exchange - Support for soft skin deformers - New version of Mirai renderer ===== 3.0 This patch fixes the following bugs (if you need more info, contact Nichimen Graphics Support): Bug # Description ------ ----------- 3D Paint ======== 4777 Added 'd' hot key to cycle through domains. 4998 Fixed Segmentation Violation with Paint on Faces [L]. 3D Viewers ========== 4636 Elements no longer blink when moving background image. 4920 OpenGL display and render output of textures don't match. 4945 Error extruding with Animation Viewer & Geometry visible in same configuration. Animation ========= 4813 Fixed error loading scene with script pasted from subscene. 4643 Added 'F6' hot key to add new channel. Attributes ========== 4586 Can now tile UVs on copied object. 4737 Fixed ST coordinates rotating in opposite directions depending on domain. 4778 Added 'd' hot key to cycle through domains. Configurations ============== 4072 Added option to automatically create camera graph. Choose File>Preferences>Geometry>Camera and set "Always Create Camera Graph?" to true. Import/Export ============= 4271 Fixed GEx error importing objects with face(s) in more than one part. 4411 Fixed "Invalid Token" error reading in object with material written in .obj format. 4739 Views no longer imported as objects. 4834 Fixed error importing .gsf files where bones had no skin parts. 4835 Added export of keyframe information; add a marker track to the Record Game Animation channel and insert markers at frames to be marked as keyframes. 4999 Root translation now written out properly to GEx (some skeletons read in with the root or other bones rotated). 5007 Fixed problem exporting object in .3DS format. 5082 Fixed selecting views imported through GEx. 5085 Fixed error importing .gsf files where bones had no skin parts. 5119 Fixed error exporting/importing skin part on root. Paint ===== 4402 Can now edit cutout brush and keep changes. 4653 Added 'c' hot key to recenter image under the pointer (e.g., when zoomed). Physical Simulation =================== 4946 Fixed small memory leak with single point particle. Render ====== 4860 Fixed error caused when rendering a scene which had face parts with no light group assigned. 4884 Fixed "Error Code -4 (BAD_SCAN_LINE)" error on SGI. If you interrupted a render and had "Add to Scene" selected, writing the partial image caused an error. 5019 Memory clean up (when render completes instead of when render exits). Scene ===== 4797 Error saving scene after interrupted copy. If you started to copy an object, then aborted the copy, you may have been unable to save the scene. Skeletons & Skins ================= RFE 251 Soft skin deformers. Added support for soft skin deformers and Set Skin Weight operation. For documentation on using Soft Deformers go to the Mirai>Support>Tips section of the Nichimen Web Site (). 4508 Added Mirror [M], which mirrors bones while maintaining axes direction. 4856 Fixed error where skin displacements were saving information for vertices which had numerically insignificant changes. Skin displacements should be much smaller now. 4916 [Chip off] from skin no longer maintains skin parts. 4939 Fixed 'Segmentation Violation' error when doing an IK Scale. 4965 Filter out small displacements in default skeleton. The default skeleton had a number of small skin displacements which have been removed (see 4856). 4992 Previously, changing the topology of a skin when a skeleton or skin was not in its skin reference pose or skin base position updated the skin base position and reshaped the skin automatically. This no longer happens.